Month: May 2016

What are the best resolutions for your HTML5 game?

Hello everyone, I have had multiple people ask me what the best resolution for their online game is, and the answer is, it depends. Online games have a unique problem of choosing the resolution for your players, instead of matching it to their screen. Of course, there are many ways to match a resolution to a screen in HTML5, but many games don’t have the option.
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Best methods to monetize your game.

Over time I have seen many games succeed or fail based on how they make money. I myself have had various games fail or succeed. The trick is all in how you earn your money. Today we will be going over various ways to earn money with both online and offline games.
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Best performance tips and tricks for your HTML5 Canvas games!

Canvas is laggy, often for the stupidest of things. Today I will go over some tips and tricks for improving the performance of rendering to the canvas, and debunk some myths about getting a higher FPS. Being able to squeeze an extra couple of FPS out of your game can often be the breaking or making point for performance. Some of these techniques can be harder to implement than others, but hopefully you will be able to optimize your HTML5 games for the best possible performance. So, here we go!
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