Bitcoin, Ethereum, the blockchain, all words you have probably heard thrown around with some regularity over the past few months. But what is it? And more importantly, how does it apply to you? Today we will be going over a short synopsis of what it is, and how you can make use of it.
(more…)...
English, Spanish, French, Mandarin, there are hundreds of different languages spoken around the world, and making a game for all of them is challenging. In AAA games, they often need to hire new voice actors, re-do cutscenes and animations, and change around assets such as street signs and bookshelves to incorporate a single new language.
(more…)...
"Just make great content and they will come to you." We have all heard this at times. Either it was said to us, or to someone else. Unfortunately, it's wrong. Great content is no longer all it takes to get noticed in this ever-growing online world. If you don't take any steps to market your game and tell people about it, it will quickly be blown away in the wind with nobody left to remember it. That is why today I will be going over some of the most important do's and don'ts when marketing your HTML5 game.
(more…)...
There are lots of people out there who want to be game developers, they want to branch off and create their own games with complete creative freedom. What's been stopping them? What can you do to maximize my success? Where do you even start? Today I will be going over a comprehensive list of what you should be mindful of in solo game dev, and how to maximize your success as a solo game developer.
(more…)...
Overall the years I have been involved in HTM5 games, I have noticed a few common trends that people with successful HTML5 games always stick to, and seen many games flunk due to what seems to be the fatal flaws of HTML5 game development. So today, I am putting together a list of the 5 things you should avoid when developing an HTML5 game.
(more…)...
Every game developer aspires to create something great, revolutionary, the biggest, best game of the century. However, most of the time they are unable to create their ideal game for various reasons, lack of funding, lack of time, or maybe lack of experience. Whatever the reason, lots of indies never end up completing a larger project. What are they missing out on? If they are missing out on anything at all? Today we will be going over the pros and cons of designing a small game, versus developing a larger title. (more…)...
Over the last 18 months, and arguably longer, a vicious race for the presidency of the United States of America has taken place. With a winner declared and recently taken office, what does this mean for the indie game development market, and independent developers in general? (more…)...
Making a game can be tough. You need art, fun mechanics, sound, and often much more to make a fun and entertaining. With all this focus on the game, optimizations often come second. Unless of course, you entered a competition where size is key. (more…)...
Hello everybody! Today I will be talking about The different phases that almost every project goes through and how to best execute them for your game. Remember, how you make your game is just as important as how you plan to build, and market it. It is important to remember that just having a good idea for a game is not enough. (more…)...