Large games VS Small Games, which should you choose?

Large games VS Small Games, which should you choose?

Every game developer aspires to create something great, revolutionary, the biggest, best game of the century. However, most of the time they are unable to create their ideal game for various reasons, lack of funding, lack of time, or maybe lack of experience. Whatever the reason, lots of indies never end up completing a larger project. What are they missing out on? If they are missing out on anything at all? Today we will be going over the pros and cons of designing a small game, versus developing a larger title. (more…)...
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Best design methods for mobile games.

Hello everybody, first off, I just want to say sorry for being gone for so long. I have been super busy with all the stuff going on. Anyway, back to the post. I have seen lots of games designed for mobile that just don't offer the best gameplay or mechanics, simple things button placement and how the GUI is set up can make or break a game for mobile. (more…)...
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What are the best resolutions for your HTML5 game?

Hello everyone, I have had multiple people ask me what the best resolution for their online game is, and the answer is, it depends. Online games have a unique problem of choosing the resolution for your players, instead of matching it to their screen. Of course, there are many ways to match a resolution to a screen in HTML5, but many games don't have the option. (more…)...
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Best performance tips and tricks for your HTML5 Canvas games!

Canvas is laggy, often for the stupidest of things. Today I will go over some tips and tricks for improving the performance of rendering to the canvas, and debunk some myths about getting a higher FPS. Being able to squeeze an extra couple of FPS out of your game can often be the breaking or making point for performance. Some of these techniques can be harder to implement than others, but hopefully you will be able to optimize your HTML5 games for the best possible performance. So, here we go! (more…)...
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JS Collision detection Cheat Sheets! learn AABB Box, Circle, and Point detection.

One of the biggest problems I have had when making a game is collision detection. I know most engines these days support is, but what if you are using a graphics engine? Or no engine at all? It can be near impossible to find all the algorithms to test every collision you might need! That is why, I have patched together all the functions I use on a regular basis to create a cheat sheet of sorts to help other people find the resources they need. (more…)...
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